Tips for completing the ArcheAge game. Guilds, parties, and raids

Guilds, parties, and raids

In this chapter, you will learn basic information about the guild system in ArcheAge. In addition, you will learn about the mechanics of parties and raids.

The Guild

Creating a new guild in ArcheAge is very simple - you just need a group of 5 people, where each player has at least a 5th level of experience, and will pay a fee of 1 gold coin. You can do this in every major city using the NPC Guild Manager. Guild membership allows you to use a special chat window where you can easily communicate with other guild members. Depending on the rank assigned to you, you will receive various profits, including the ability to add and remove participants.

Later in the game, guilds can fight each other for territories and power on the island of Aurora. The strongest will be able to build their castles, which will provide them with income from taxes, as well as a number of other profits. However, they will require you to defend them during numerous and regular sieges.

Guilds unite members of the same faction. But there is an exception - pirate guilds. Anyone who has turned to the dark side of the force and killed or robbed members of their faction can become a pirate. Such pirate guilds can consist of representatives of all four races.

A party

A party is a group of 5 players. This is the most common form of cooperation between players because it allows you to hunt freely in the dungeons of the dungeon. Health points, mana points, and a list of buffs and debuffs of group members are always displayed, so the healer can immediately respond to threats.

The raid

A raid is nothing more than a combination of several or several dozen sides. In practice, this form is used during battles with elite monsters in the open world. Unlike the party, information about all the participants in the raid is displayed in small squares, which can make it difficult to figure out everything and slow down the reaction of the healers.


Ships

Unlike land and air transport, to cross the sea, you first need to have a boat. Unfortunately, there is no public transport in this case. You will receive a basic boat during one of the missions, even before reaching level 20. Later, you can become the captain of a merchant ship, an armed galley, a fishing boat, or a fast and maneuverable sailing boat.

Teleports

When you visit individual locations, they are immediately recorded in your teleport book. Thanks to this, you will be able to return to the location without having to repeat the journey. Each use of the teleporter costs you 1 stone of a future life (or 3 if you want to get to another continent), which, fortunately, is quite cheap. In addition, you can choose a location as a recall point where you can receive one in 30 minutes (or 21 in the case of Harani). The teleports you open can be freely used by other players (just as you can use them). Each one stays open for 30 seconds. ¡Bienvenidos a Farmacia Mera Cerrato , tu farmacia de confianza en Parla!